Sticking with the Big Rooms Game™ approach mitigates these issues, keeping it grounded in the genre, though the design can still be somewhat problematic for players trying to fully complete the game. A truly huge area risks overwhelming the player and leaving them without any way to defend themselves once their meager supply of ammunition runs out, or alternatively, providing far too many resources for the game to maintain its bite. That being said, this isn’t really an open world game, with few options for returning to previous areas or completing quests out of sequence, which ends up working well with the survival horror mechanics. There is a focus on stealth, and the bigger areas means that running away to hide somewhere else is more feasible than it would be in a more corridor-focused game. The Evil Within 2 focuses more on larger areas than the game it’s a sequel to, with a pseudo-open world design, but gives the player an expanded action set to handle this larger space. Welcome back to spooky Halloween! Today, we’re going to be talking about the Evil Within 2, a survival horror title from Tango Gameworks.
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